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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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libs
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knowhow4
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objkit.h
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C/C++ Source or Header
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1994-10-10
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1KB
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42 lines
/* OBJKIT.H Class for keeping pointers to objects of the Visible family.
Start point for any application objects, like "Menu-With-Buttons" etc.
call exe() of current object with argument act, which modifies this function
See manual for details.
*/
#ifndef __OBJECT_KIT_H_
#define __OBJECT_KIT_H_
#include "kit.h"
#include "global.h"
class ObjectKit : public Kit, public Visible
{
public:
void assign(Visible* toCall, // Leaving object "callFrom", with OK - like command, we will process
Visible* callFrom, // user-defined function "application(act_type)" from file "appl.cpp"
int act_type); // or something like that; if return value permits, then go to "toCall"
// object
void set_point(Visible* s, Visible* t) // Leaving object "s", with
{ // OK - like command, we will
s->set_point(get(t)); // go to "t" object
}
int act_ret();
void set_ret(int r) { ret = r; }
virtual void exe(int act = 0);
virtual void show();
virtual rect bound() // 0-th "supply" object is the "pseudo-
{ // window", all objects, belonging to
return list[0]->bound(); // container are in this area
}
virtual void repose(rect rec)
{
list[0]->repose(rec);
rearrange();
}
virtual void rearrange() {} // if we resize or move base window
};
#endif __OBJECT_KIT_H_